<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.yz-learning.com/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel xmlns:g="http://base.google.com/ns/1.0">
        <title>Yz-Learning Base Wiki - game-engineer:classes:2024:game-producing-2:first-term:6</title>
        <description></description>
        <link>https://wiki.yz-learning.com/</link>
        <lastBuildDate>Sat, 04 Apr 2026 16:27:13 +0000</lastBuildDate>
        <generator>FeedCreator 1.8</generator>
        <image>
            <url>https://wiki.yz-learning.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
            <title>Yz-Learning Base Wiki</title>
            <link>https://wiki.yz-learning.com/</link>
        </image>
        <item>
            <title>Sprite.cpp</title>
            <link>https://wiki.yz-learning.com/doku.php?id=game-engineer:classes:2024:game-producing-2:first-term:6:06-24-04&amp;rev=1719207492</link>
            <description>Sprite.cpp


void Sprite::InitVertexData()
{
	// 頂点情報
	vertices_ =
	{
		{ XMVectorSet(-1.0f,  1.0f, 0.0f, 0.0f), XMVectorSet(0.0, 0.0, 0.0, 0.0)}, 	// 四角形の頂点（左上）, UV
		{ XMVectorSet(1.0f,  1.0f, 0.0f, 0.0f), XMVectorSet(1.0, 0.0, 0.0, 0.0)},	// 四角形の頂点（右上）, UV
		{ XMVectorSet(1.0f, -1.0f, 0.0f, 0.0f),  XMVectorSet(1.0, 1.0, 0.0, 0.0)},	// 四角形の頂点（右下）, UV
		{ XMVectorSet(-1.0f, -1.0f, 0.0f, 0.0f), XMVectorSet(0.0, 1.0, 0.0, 0.0)}	// 四角形の頂点（左下）, UV
	};
	vertexNum_ = vertices_.size();
}

HRESULT Spri…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 24 Jun 2024 05:38:12 +0000</pubDate>
        </item>
    </channel>
</rss>
