====== 継承の基本 ====== ==== cAnimal.h ==== #pragma once #include using namespace std; class cAnimal { private: string mName; public: cAnimal(); cAnimal(string _name); string getName(); void setName(string _name); void sleep(); void eat(); void getup(); }; ==== cAnimal.cpp ==== #include "cAnimal.h" #include using namespace std; cAnimal::cAnimal() { mName = ""; } cAnimal::cAnimal(string _name) :mName(_name) { } string cAnimal::getName() { return mName; } void cAnimal::setName(string _name) { mName = _name; } void cAnimal::sleep() { cout << "ぐーぐー" << endl; } void cAnimal::eat() { cout << "もぐもぐ" << endl; } void cAnimal::getup() { cout << "ぱちっ" << endl; } ==== cDog.h ==== #pragma once #include "cAnimal.h" class cDog : public cAnimal { public: void bark();//bark動物が吠える }; ==== cDog.cpp ==== #include "cDog.h" #include using std::cout; using std::endl; void cDog::bark() { cout << "わん!" << endl; } ==== theMain.cpp ==== #include "cAnimal.h" #include "cDog.h" #include using std::cout; using std::endl; int main() { //cAnimal ani("pochi"); //cout << ani.getName() << endl; //ani.eat(); //ani.sleep(); cDog john; john.setName("ジョン"); cout << john.getName() << endl; }