void UpdatePlay(gameData& _dat) { UpdatePlayer(_dat); //if (MouseL.down()) //{ // _dat.gState = GAME_STATE::CLEAR; //} } void DrawPlay(gameData& _dat) { Scene::SetBackground(Palette::Black); Vec2 strMargin{ 0, Scene::Height() / 2 - FontAsset(U"font").height() }; FontAsset(U"font")(U"PLAY_SCENE").drawAt(Scene::Center() - strMargin); DrawPlayer(_dat.Player); DrawEnemy(_dat.Enemy); }